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Useful tricks: Train Episode #2

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Try it out:

To practice the tricks listed below, all you need to do is start a game by using the console command "map de_inferno". Moreover, the following commands may come in handy:

  • sv_cheats 1 — allows using cheats
  • mp_roundtime_defuse 999999 — sets round time
  • bind z "give weapon_flashbang" — gives a flashbang when button "z" is pressed
  • bind b "give weapon_molotov" — gives a molotov when button "b" is pressed
  • sv_infinite_ammo 1 — infinite ammo
  • bind v "noclip" — turn on and turn off the airplane mode when button "v" is pressed
  • sv_grenade_trajectory 1 — shows the trajectory of grenades
  • sv_showimpacts 1 — shows the marks of bullets

To take a closer look at what's going on, you can open a contextual menu of a gif image. In order to do that, you need to right click on the gif and choose the correct menu option.

1. Trick by GuardiaN

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At DreamHack in Cluj-Napoca, the Slovak sniper made a wallbang that let his team get a numerical advantage right from the first seconds. This wallbang is pretty simple, and it works quite often since many players of the defensive side prefer watching the entrance under Blue Train from Connector.

2. Red train wallbang

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When smoking A, CT players often take positions on the trains' roofs to keep control over the plant. Such height lovers can be shot off from the window located near the ladder. Although this wallbang isn't easy to perform, it can be rather useful.

3. B upper entrance shoot off

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It's pretty difficult to take B — basically, two entrances can be watched by a single player. A position at the edge of the upper ramp is often used for that. You can take a risk and shoot off this player by pushing or you can wallbang the very window near the ladder.

4. B lower entrance shoot off

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If the entrance to B is watched by two players, then usually one is watching the lower entrance, having taken position in front or behind the nearby train. If the opponent takes the close position, then he can be shot down, and this wallbang will help you deal with the one taking the further position.

5. Smoke blocking B entrance

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We didn't forget about the defensive side of course. The last trick for today will be an interesting smoke from Connector which will let the defensive players safely move along the lower ramp and push the attackers by taking control over a key position near B.

Bonus: «Very sneaky» bomb on A

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Okay, it's almost impossible to use this bomb to our advantage, and we've decided to show it only because it perfectly shows how easily the entire Train map is wallbanged. There are lots of interesting wallbangs on this map, try to find them yourself!


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