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CS:GO Halloween update

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Polishing of updated Inferno continues. In another update the map has got a series of improvements which have to make it more interesting to play. Also, a series of minor bugs in the game has been fixed.

Main:

  • Added a Halloween mode (can be changed by sv_holiday_mode).

MISC:

  • Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
  • Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
  • Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again.
  • Fixed some instances where incorrect or missing reverb was being applied to sounds.
  • Latency to official datacenters is now always measured using Steam Datagram Relay.
  • A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.

MAPS:

  • Cache: Minor bugfixes.
  • Inferno: Added a second set of steps up on A site.
  • Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent.
  • Pipes in underpass can now be shot through.
  • Pushed back stairs to graveyard to create more room for defending player.
  • Made shader for fountain water cheaper to render on low settings.
  • Prevent name-peeking through gap between pillar and wall in hut/quad.
  • Fixed various graphical and movement bugs.
  • Moved back grenade-clip in open door on A site.

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Cheer for HellRaisers!