HellRaisers [0:2] Escape
(6:16 @mirage, 11:16 @dust2)
Our five started the first map on the attack side, and, honestly speaking, the game didn't run well for them. The team lost the pistol round and didn't manage to take a single key round. Escape, in their turn, built a strong defense and showed a perfect play on their pick. By the side switching HellRaisers had managed to earn only three points. However, after the side switching the things went a little bit better — HellRaisers started to take rounds, but didn't manage to make a true comeback — 16:6 in Escape's favor.
The second map was Dust 2. This time HellRaisers started in defense, but with a lost pistol round again. HellRaisers were forced to catch up with the rival — having earned the advantage of three rounds, Escape started to force their game and didn't give HR any chance to turn around the course of the map. The side switching gave a needed time out for HellRaisers, who had been made to play the attack side, having only 5 rounds in reserve. It turned out to be not enough though — Escape did take the needed 6 points to end this meeting with their victory.