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CZ75-Auto Nerfed, M4A1-S’ Magazine Increased, MP7’s Price Reduced

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  • – Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
  • – Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
  • – Reduced price of the MP7 from $1700 to $1500.


  • – Game servers will no longer print their public IP address in response to “status” command from clients.
  • – Unsealed graffiti items can now be deleted.
  • – Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.


  • – Removed skybox limitations
  • – Updated some landmark art
  • – Lowered skillceiling to get into apartments from T spawn
  • – Banked corner in hallway leading to A site scaffolding
  • – Removed ladder near entrance to apartments from T spawn, replaced with boxes
  • – Removed broken corner near van in bombsite B
  • – Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
  • – Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
  • – Disabled bullet collision on vertical fence columns in mid
  • – Removed wooden pillars at bottom of mid
  • – Fixed some player collision bugs


  • – Redesigned T approach to B site through alley, with split entrances
  • – Improved visibility of players against the scaffolding near A
  • – Removed ability to stand on top of doorframe at CT stairs to B
  • – Other minor bug fixes and improvements