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Shooting range: Basic crosshair settings in CS:GO. Episode #4

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Styles of the crosshair

A main command responsible for a crosshair's look is cl_crosshairstyle. It defines a style used by a crosshair. When set to 0 and 1, the game will use the default CS:GO styles. The 0 value corresponds to a dynamic crosshair, while the 1 value to a static one. They cannot be configured.

The 2 and 6 values give you the old style crosshair just like in CS 1.6. The difference between these values is in dynamic. 2 is dynamic and the most configurable one, 3 is dynamic as well, but has no notches, 4 is completely static, and 5 and 6 are dynamic only while shooting.

 cl_crosshairstyle 0 cl_crosshairstyle 1 cl_crosshairstyle 2-6


A crosshair's appearance can be changed by a few commands. They all regulate thickness, size, dot, drawoutline and its thinkness.

cl_crossahairdot — enables a dot in the middle of a crosshair.

cl_crossahirdot 0 cl_crossahirdot 1

cl_crosshairsize — changes a crosshair's size and allows making it a dot or as big as the screen.

cl_crosshairsize 1 cl_crosshairsize 5

cl_crosshairthickness — changes a crosshair's thickness.

cl_crosshairthickness 0.5 cl_crosshairthickness 3

cl_crosshair_drawoutline and cl_crosshair_outlinethickness — draws out a line around a crosshair and defines its thickness.

cl_crosshair_drawoutline 0

cl_crosshair_drawoutline 1;
cl_crosshair_outlinethickness 3;

cl_crosshairgap — defines a distance between the middle and lines of a crosshair. When set to negative values, it'll shrink while shooting.

cl_crosshairgap 0 cl_crosshairgap


cl_crosshaircolor 0-5 — a command that sets a crosshair's color. The 5 value allows setting the color with different commands.

0 1 2 3 4

cl_crosshaircolor_r; cl_crosshaircolor_g; cl_crosshaircolor_b — sets saturation of red, green and blue. When set to zero and maximum values, a crosshair will be black and white, respectively.

Нулевые значения Максимальные значения

cl_crosshairusealpha и cl_crosshairalpha — sets a crosshair's transparency. The first command is needed to activate the second one. The second command makes a crosshair completely transparent, when set to 0, and makes it completely nontransparent, when set to 255.

cl_crosshairalpha 0  cl_crosshairalpha 255

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