Motolov for removing an enemy
While taking plant A, attacking players often have to overcome a confrontation in popdog. A common way out is throwing a pop flash and jumping down, but this might lead to a death from a random headshot. The following molotov will allow safely getting rid of an enemy from the position and even killing him.
Flash for exit
This cunning and instant flash will blind all players, watching the exit from popdog. Thanks to its trajectory, such a nade will blind even those on the other end of A, though there are some disadvantages such as its duration, and the nade itself requires practice.
Molotov for default
It's known by many, but it's still a pretty efficient molotov for a post-plant situation, which allows winning a few seconds, while staying safe from getting shot. It's worth noting that the nade can be thrown from a few angles and can cover the close or left part of the car.
Molotov, stopping a rush
This one isn't easy to perform, but it'll come in handy at CT-side players' push. This nade can be thrown at both windows, though while throwing it at the left one, the fire might cover the entire corridor and will get in the way of jumping down into popdog.