Home / Articles / HR Shooting Range: 5 useful console commands for practice. Episode #1

Shooting Range: 5 useful console commands for practice. Episode #1

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At the end of each episode of "Useful tricks" there's always a small list of commands that allow comfortably repeating everything you've just seen in the article. However, sometimes there's a need for other commands, too; for example, you need to see how much damage this wallbang does or try this very wallbang by putting a bot in the right spot. All these actions can be done easily, since you all need to do is use the proper console commands.

Removing smoke

While practicing smokes, especially one-way ones, you might need to compare the before and after. In order to not wait for the smoke to disappear, you need to use toggle r_drawparticles. This command can be Bound to a button, and its value can be either 0 or 1. The command itself removes smoke particles but leaves smoke nades.

toggle r_drawparticles 1

toggle r_drawparticles 0

Penetration impact

In order to estimate how efficient a wallbang is in the first place, you need to look at damage the enemy receives. If you use sv_showimpact_penetration 1, you'll get information on each hit — range, damage and in case of a wallbang — thickness of the obstacle.

sv_showimpact_penetration 1

Clearing blood decals

Blood from hits might get in the way in some situations. In order to get all the spots off, all you need to do is use the following command: r_cleardecals. It's advised to bind this command to a button.


После r_cleardecals

Drawing player models

Valve removed an ability to see hitboxes a few years ago. However, there's still a way to see player models. You can enter the command r_drawothermodels 2. When it's used, the models will be grid-like and seen through textures.

r_drawothermodels 1

r_drawothermodels 2

Controling bots

When you've got no one to practice with, you can use bots. In order to control bots, you need to know the key commands bot_stop, bot_place and bot_crouch. The first one stops bots: they'll stop reacting to anything and will just stay still. The second command sets a bot in front of the player, and the third one, depending on the value (1 or 0), makes bots either crouch or stand up.

Bot_crouch 0

Bot_crouch 1

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